Playtika Holding Corp. to Participate in Upcoming Investor Conferences in Second Quarter 2024

HERZLIYA, Israel, May 15, 2024 (GLOBE NEWSWIRE) -- Playtika Holding Corp. (NASDAQ: PLTK) today announced that Craig Abrahams, Playtika’s President and Chief Financial Officer, will be participating in the following investor conferences in the second quarter of 2024:

  • TD Cowen’s 52nd Annual Technology, Media & Telecom Conference
    • Date: Thursday, May 30, 2024
    • Location: New York, NY
    • Presentation Time: 10:15AM ET
  • Baird’s 2024 Global Consumer, Technology & Services Conference
    • Date: Wednesday, June 5, 2024
    • Location: New York, NY
    • Presentation Time: 9:40AM ET
  • BofA Securities Global Technology Conference 2024
    • Date: Thursday, June 6, 2024
    • Location: San Francisco, CA

Contact your TD Cowen, Baird, or BofA Securities representative to schedule a meeting with management. A live webcast of the presentations will be available on Playtika’s Investor Relations page at A replay of the discussion will be available on the company’s Investor Relations page.

About Playtika Holding Corp.

Playtika (NASDAQ: PLTK) is a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles. Founded in 2010, Playtika was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms. Headquartered in Herzliya, Israel, and guided by a mission to entertain the world through infinite ways to play, Playtika has employees across offices worldwide.

Forward Looking Information

This press release contains “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995 and Section 21E of the Exchange Act. All statements other than statements of historical facts contained in this press release, including statements regarding our business strategy, plans and our objectives for future operations, are forward-looking statements. Further, statements that include words such as “anticipate,” “believe,” “continue,” “could,” “estimate,” “expect,” “future,” “intend,” “intent,” “may,” “might,” “potential,” “present,” “preserve,” “project,” “pursue,” “should,” “will,” or “would,” or the negative of these words or other words or expressions of similar meaning may identify forward-looking statements.

We have based these forward-looking statements largely on our current expectations and projections about future events and trends that we believe may affect our financial condition, results of operations, business strategy, short-term and long-term business operations and objectives, and financial needs. The achievement or success of the matters covered by such forward-looking statements involves significant risks, uncertainties and assumptions, including, but not limited to, the risks and uncertainties discussed in our filings with the Securities and Exchange Commission. Moreover, we operate in a very competitive and rapidly changing environment and industry. As a result, it is not possible for our management to assess the impact of all factors on our business or the extent to which any factor, or combination of factors, may cause actual results to differ materially from those contained in any forward-looking statements we may make. In light of these risks, uncertainties and assumptions, the forward-looking statements discussed in this press release may not occur and actual results could differ materially and adversely from those anticipated, predicted or implied in the forward-looking statements.

Important factors that could cause actual results to differ materially from estimates or projections contained in the forward-looking statements include without limitation:

  • actions of our majority shareholder or other third parties that influence us;
  • our reliance on third-party platforms, such as the iOS App Store, Facebook, and Google Play Store, to distribute our games and collect revenues, and the risk that such platforms may adversely change their policies;
  • our reliance on a limited number of games to generate the majority of our revenue;
  • our reliance on a small percentage of total users to generate a majority of our revenue;
  • our free-to-play business model, and the value of virtual items sold in our games, is highly dependent on how we manage the game revenues and pricing models;
  • our inability to identify acquisition targets that fit our strategy or complete acquisitions and integrate any acquired businesses successfully or realize the anticipated benefits of such acquisitions could limit our growth, disrupt our plans and operations or impact the amount of capital allocated to mergers and acquisitions;
  • our ability to compete in a highly competitive industry with low barriers to entry;
  • our ability to retain existing players, attract new players and increase the monetization of our player base;
  • we have significant indebtedness and are subject to the obligations and restrictive covenants under our debt instruments;
  • the impact of the COVID-19 pandemic or other health epidemics on our business and the economy as a whole;
  • our controlled company status;
  • legal or regulatory restrictions or proceedings could adversely impact our business and limit the growth of our operations;
  • risks related to our international operations and ownership, including our significant operations in Israel, Ukraine and Belarus and the fact that our controlling stockholder is a Chinese-owned company;
  • geopolitical events such as the Wars in Israel and Ukraine;
  • our reliance on key personnel;
  • market conditions or other factors affecting the payment of dividends, including the decision whether or not to pay a dividend;
  • uncertainties regarding the amount and timing of repurchases under our stock repurchase program;
  • security breaches or other disruptions could compromise our information or our players’ information and expose us to liability; and
  • our inability to protect our intellectual property and proprietary information could adversely impact our business.

Tae Lee

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